In chapter 3 of Mechanisms: New Media and the Forensic Imagination (2008), Matthew Kirschenbaum uses a disk image of the vintage interactive fiction game Mystery House to conduct a forensic walk-through, or multivalent reading, of an electronic object, a bitstream image of an original instance of 5 1/4-inch disk storage media. Maybe put on some music, the sound of the keyboard is depressing. If you would like another walk-through, here is another example. In 1980, the Williams founded On-Line Systems, which would become Sierra On-Line in 1982. To their great surprise, Mystery House was an enormous success, quickly becoming a best-seller. The software was packaged in Ziploc bags containing a 5¼-inch disk and a photocopied paper describing the game and was sold in local software shops in Los Angeles County. Her husband Ken spent a few nights developing the game on his Apple II using 70 simple two-dimensional drawings done by Roberta. Roberta Williams created Mystery House, the first graphical adventure game, a detective story inspired by Agatha Christie’s And Then There Were None. Applying graphics to an adventure game, however, was unprecedented as previous story-based adventure games were entirely text-based. Though the game is often considered the first to use graphics, role-playing video games had already been using graphics for several years at the time of release. The game is remembered as one of the first adventure games to feature computer graphics and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. Mystery House is an adventure game released in 1980 by Roberta and Ken Williams for the Apple II.
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